March Newsletter You can give us feedback via the contact form on our website. (If you reply to this email, we might not see it.) Have a wonderful month! | | Storytelling, Point of View By Oren Ashkenazi on 02/27/23 Hello Mythcreants team! I was wondering if you had any general advice for getting a POV character into all of the scenes they need to be in to tell the story. I couldn’t find an article on the subject. For context, I was planning on writing the story I’m working on with a single POV […] Read in browser » Writing, Scenes, Wordcraft By Oren Ashkenazi, Chris Winkle, Wes Matlock and Svend Phillips on 02/26/23 Let me explain! No, there is too much. Let me sum up Read in browser » Analysis, Star Trek, Villains By Oren Ashkenazi on 02/25/23 It takes more than a bumpy forehead to be a good villain. Read in browser » Storytelling, Exposition & Information, Scenes By Chris Winkle on 02/24/23 If you have too much exposition, it could be because you have the wrong scenes. Read in browser » By Bunny and Chris Winkle on 02/22/23 You are being hunted. Read in browser » Social Justice, Storytelling, Disability & Neurodiversity By Fay Onyx on 02/20/23 How do I depict “stupid” characters credibly and respectfully? I found Oren’s 2015 article Four Questions to Ask When a Character Is Clever enlightening and would be interested in a similar exploration into the opposite side of the spectrum. Angela Ackerman’s article on how fear warps decision making was another valuable insight. Along the way, […] Read in browser » Worldbuilding, Dark Stories By Oren Ashkenazi, Chris Winkle, Wes Matlock and Avery on 02/19/23 Now entering spooky town. Read in browser » Analysis, Magic, Plot By Oren Ashkenazi on 02/18/23 I foresee that you will be disappointed with what I foresee! Read in browser » Storytelling, Exposition & Information By Chris Winkle on 02/17/23 If you focus on the wrong details, your story will lose its power. Read in browser » By Bunny and Chris Winkle on 02/15/23 Never trust cottagecore. Read in browser » Roleplaying, Game Mechanics By Oren Ashkenazi on 02/13/23 Why are so many RPG grappling rules so complicated and ridiculous? That’s it. That’s the question. Thank you, Dave L Hey Dave, Oren here, great to hear from you! I probably couldn't give you a complete answer without running some extensive studies, but I do have a few guesses! First, I suspect a lot of […] Read in browser » Storytelling, Characters By Oren Ashkenazi, Chris Winkle, Wes Matlock and Steven on 02/12/23 Always take out a life insurance policy on your mentors. Read in browser » Analysis, Villains By Oren Ashkenazi on 02/11/23 With the exception of Arawn's Cauldron-Born, Sauron comes off stronger in every aspect. Read in browser » Storytelling, Exposition & Information By Chris Winkle on 02/10/23 No matter how good you are at communicating, you can set yourself up to fail. Read in browser » Storytelling, Characters, Villains By Chris Winkle on 02/06/23 Some time ago, in fiction having villains become villains because they’re truly awful people or for simple, self-gratifying goals (power for power’s sake, easy cash, immediate satisfaction…) was perfectly fine and many villains from that time are still extremely popular today. But today they’re immediately marked as a sign of poor writing skills, bad/annoying characters, […] Read in browser » Analysis, Dark Stories, Horror By Oren Ashkenazi, Chris Winkle and R. Christian Haining on 02/05/23 Romance, fangs, and blood. What more could you ask for? Read in browser » Analysis, Fight Scenes By Oren Ashkenazi on 02/04/23 Something has gone terribly wrong when giant-robot fights aren't exciting. Read in browser » Analysis, Characters, Likability, Novelty, Tension By Chris Winkle on 02/03/23 The Addamses were designed for comedy, but they can still be in a tense show. Read in browser » | | | |